Voidling Bound
Kerapin
RareOrganic / Cryo

Kerapin

A defensive controller voidling that uses deployable mines and a personal shield. Kerapin excels at safer, methodical fights where positioning and area denial matter.

Organic PathCryo Path
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Abilities

Primary Ability

Burst Shots — Medium-range burst fire for consistent single-target damage.

Secondary Ability

Deployable Mine — Places a mine that explodes after a short delay, dealing area damage.

Defensive Ability

Shield — Deploys a protective barrier that can be attacked through, allowing you to damage enemies while staying protected.

Tertiary Ability

Slam — Single powerful ground slam that staggers nearby enemies.

Movement Ability

Roll — Quick evasive roll with modest distance.

Ultimate Ability

Rolling Bombardment — Kerapin curls into a high-speed rolling attack; reactivate to end the roll and throw explosives in all directions.

Evolution Requirements

Reach level 12 and choose either the Organic or Cryo mutation branch.

Location

Found on Solum expedition routes, especially organic and marsh biomes.

Player Tips

Use mines for area denial and the shield for safe damage windows. Kerapin's ultimate is excellent for clearing grouped enemies in tight spaces.

FAQ

Is Kerapin defensive or offensive?

Kerapin leans defensive with its deployable shield, but its mines and ultimate provide strong area control and burst damage.

Does Kerapin's shield block all damage?

The shield blocks incoming damage from the front while still allowing you to shoot through it. Position carefully to avoid flanking enemies.

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