Voidling Bound
Anami
RareCryo / Cyber

Anami

A high-mobility voidling built for hit-and-run tactics. Anami uses homing attacks and speed to harass enemies while avoiding direct confrontation.

Cryo PathCyber Path
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Abilities

Primary Ability

[synthesized name] Homing Shots — Ranged projectiles that track enemies and apply Cryo or Cyber effects based on evolution.

Secondary Ability

[synthesized] Blink Harass — Short teleport followed by a burst of homing projectiles.

Defensive Ability

[synthesized] Evasive Pattern — Brief period of improved dodge and movement speed.

Tertiary Ability

[synthesized] Icicle Barrage / Data Spike — Depending on branch, fires a volley of homing icicles or data spikes.

Movement Ability

[synthesized] Hover Dash — Glides quickly in any direction.

Ultimate Ability

[synthesized] Hailstorm Protocol — Summons a field of homing projectiles that lock onto multiple targets and apply element effects.

Evolution Requirements

[unverified level] Reach level ~15 and choose either the Cryo or Cyber mutation branch.

Location

Found on Vireo expedition routes with Cryo or Cyber elemental focus. [inferred from element-to-planet mapping]

Player Tips

Stay mobile. Anami isn't built for direct brawling — use its speed to harass and reposition constantly while homing attacks chip away at enemies.

FAQ

Is Anami hard to play?

Anami rewards players who can manage spacing and cooldowns. If you prefer straightforward melee combat, Kwipeck or Gilick may be easier.

Which Anami evolution is better?

Cryo provides crowd control with slows and freeze procs. Cyber adds high single-target burst and Static status effects.

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